The Long Dark game guide focuses on Trauma Mission Walkthrough in – Episode 3: Wintermute. Trauma is the first mission in Episode 3 of the story. In this mission, Astrid meets Molly and learns about her predicament. This guide will give you some tips and tricks for Tramua main mission in Episode 3: Wintermute. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Other guides for the game:
Trauma Mission
Trauma is the first mission in Episode 3 of the story. In this mission, Astrid meets Molly and learns about her predicament.
Jan 17, 2019 The map above shows the location of the key and a suggested path. Key #2: You can find this key on your way to Alan’s Cave. Search the body beside the hunter’s blind. Key #3: This key is in the Camp Office on Mystery Lake. Check the filing cabinet on the first floor. More of this sort of thing: The Long Dark Hank’s Hatch Walkthrough. Jul 23, 2020 Long Dark, The +13 trainer for PC game version 1.82 64400.
Tasks
Molly’s Farmhouse
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Aug 02, 2017 The playable map in The Long Dark is pretty big, especially by singleplayer survival standards, featuring a world size of around 50 square kilometers for players to explore and survive in. Dec 08, 2018 The Long Dark is a first-person, open-world survival game developed and published by Hinterland Games. It was released on August 1, 2017. It was released on August 1, 2017. The Long Dark is a thoughtful, exploration focused survival simulation set in the Northern wilderness in the aftermath of a global disaster.
- Look for clues that might tell you more about Molly (x3)
- Answer the phone
Molly has phoned from her barn, and she needs your help.
Thanks to the hard work of TheEldritchGod, we finally have detailed maps of each regions of The Long Dark up to date, check them out! Other The Long Dark Guides: Story Mode (Wintermute) Walkthrough. Guide to Stone-based Rabbit Hunting. Surviving Over 200 Days.
- Find the key under the vase
- Enter the basement
- Find Molly’s rifle ammunition
- Leave the basement
- Follow the blizzard lines to Molly’s barn
Find someone who can help guide you out of Pleasant Valley
- Find Thomson’s Crossing
- Investigate the community hall
Walkthrough
You need to find three clues in the house. I’m presenting them in the order that I find them.
1. On the desk in the office of the farmhouse (1st floor), you’ll find a picture of Molly and man. It may be my screen resolution, but neither of them look very happy in my opinion.
2. In the sitting room across the hall from the office, you’ll find a broken rifle which Astrid says looks to have exploded at the barrel.
3. Upstairs in the bathroom, you’ll find a torn piece of orange fabric (which I admittedly mistook for a blood stain at first sight)
Once you find all the clues, a phone will start ringing. Thankfully, it doesn’t appear to be timed and you can spend as long as you like getting to it. The phone is in the kitchen, on the wall across from the fridge. I’m assuming Hinterland will patch this later, but you can only pick up the phone when it’s ringing.
Anyways, it turns out Molly is in trouble and needs Astrid to bring her some extra rifle ammunition. As she said, the key to the basement is under a vase. For reference, it’s the vase that’s in the same room as the broken rifle. The basement door is in the hallway right outside that room.
So into the basement, and things immediately start looking up. First, it seems Astrid has her own special clothing items, just like Will (okay, so maybe only I thought that was cool). More importantly, we can finally start looting things! At this point, all of your Long Dark conditioning should kick in and compel you to search all the containers you find. But once you get near the stairs of the basement, a short cutscene will play.
So I was not expecting Molly to have a body in her basement. At least not in Wintermute; that sort of thing is usually only in Survival mode. Anyways, you can’t do anything except be slightly creeped out, so let’s just continue looking for rifle rounds. You’ll find all the items you need in the metal cabinet, with the rifle and revolver rounds at the bottom.
Still, be sure to explore the whole basement. You’ll find some items necessary for starting fires, and some extra clothing. Once you’re prepared, head outside.
Now I admit that I had no idea what Astrid or Molly meant by blizzard lines (I live in the southern US; what can I say?), but these are the things you’re supposed to follow to the barn,
Just keep following them and move fast because the blizzard will sap your temperature fast. And have the revolver out because you will run into a couple of wolves. Thankfully you just have to fire (no aiming needed) the gun to scare them away (Note: I’ve seen reports that the wolves are a bit more aggressive when playing the “hardened survivor” difficulty. It sounds like they start stalking you sooner than in the other difficulties. Just keep the revolver handy and sprint for the barn door after firing it. Once you see the small building, head inside.
No Molly, just a big wolf (hello Timberwolf!) with a couple of arrows in it. Take a few steps in, and another phone will start ringing. It’s by the door you came in though, and Astrid will automatically answer it once you get close. Turns out Molly can shoot a bow and managed to escape the barn without Astrid’s help. But she’s not too pleased that Astrid found a dead body in her basement. Still, Astrid will notice a flyer that shows the location of a nearby town. Although I think the term “town” is relative. Still, it’s somewhere to start searching for Will.
All of this will give you access to the map (finally!) so check it out for a better idea of Pleasant Valley and the surrounding area. Once you’re ready, leave the barn and follow the road nearby to Thomson’s Crossing (For Survival Mode veterans, it’s the Rural Crossroads).
Frankly, it’s pretty easy to find the Thomson’s Crossing. Just follow the road and eventually Astrid will comment on the large plume of smoke rising in the distance. The only thing I’d recommend is making a detour to the Pleasant Valley Outhouse Buildings. It’s the large, red barn and you want to visit because you can find some very nice stuff, including a survival bow
Anyways, once you get to Thomson’s Crossing, just head inside the Community Hall. Once inside, you’ll want to talk to the man in the red sweater. To end the chapter
This is the ending of The Long Dark Trauma Mission guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.
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The Long Dark game guide focuses on Fallen Star Mission Walkthrough in – Episode 3: Wintermute. Fallen Star is the second mission in Episode 3 of the story. In this mission, Astrid meets Father Thomas and learns about her predicament. This guide will give you some tips and tricks for Fallen Star mission in Episode 3: Wintermute. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Other guides for the game:
There is also a video guide end of the guide. You can also watch it.
Fallen Star Mission
Fallen Star is the second mission in Episode 3 of the story. In this mission, Astrid meets Father Thomas and learns about her predicament.
Tasks
- Check on the plane crash survivors in the hall (x6)
- Talk to Father Thomas
- Locate the downed airliner
- Find insulin for Dimitri
- Find the passenger IDs (x10)
- Bring Gwen to the Community Hall
- Place Gwen in an unoccupied bed
- Administer insulin to Dimitri
- Return IDs (x12)
- Talk to Father Thomas
Walkthrough
So it looks like Will’s plane wasn’t the only one knocked from the sky during the Aurora. Even though Astrid isn’t a medical doctor, she’s clearly had some medical training and has offered to help check on the other survivors.
There are six survivors you need to examine. Each of them will have a name and percentage pop up when you look at them. It doesn’t really matter what order you choose so just check on them all.
- One is dehydrated, so you just have to give him water. If you don’t have any, just use the magic fire to boil some up
- Four are suffering from concussions or hypothermia, both of which can be treated with rest, warmth, and time.
- Finally, one man is a diabetic, which means he needs insulin. Unfortunately, that’s not something Astrid is carrying with her at the moment.
Once you’ve looked at all six survivors and helped the one you can, talk to Father Thomas (who magically teleports to in front of the fire).
Okay, so things aren’t exactly looking good for the diabetic of the group. Not to mention the…”fun” task of searching an airliner crash site for information about who was on the plane and didn’t make it.
Once you’re ready, head out….and be interrupted by a phone call. Turns out it’s Molly, who has a good read on Astrid despite may only 10 minutes of conversation between the two. Anyways, she’s left us a gift, which we might as well go get.
Now, let’s actually leave, and we immediately are attacked by wolves. But not just any wolves, as the pop-up tells us. These are the new Timberwolves (sorry for the lack of pictures. I was too busy trying not to get eaten).
The infographic tells us that Timberwolves have “morale”, which is somewhat vague (right in line with The Long Dark’s philosophy). What this actually means is that Timberwolves act mostly like real-life wolves. They work in groups/packs where one member will generally try to distract you while the others come in for quick attacks (no struggle mechanic). You can chase them off by scaring, injuring or even killing one of the timberwolves.
When a timberwolf pack attacks, you’ll see this bar appear at the bottom of the screen.
The bar indicates the pack’s morale. By decreasing this bar, you can drive off the timberwolves. The number indicates the pack size. In this case, there are only two wolves attacking me at the moment. Now a larger pack size means greater morale so it’s harder to drive them off. As the humans say, safety in numbers; a group of five timberwolves won’t be as easily dispersed as a group of two.
The main ways to decrease pack morale are to scare, injure or even kill one of the wolves. Obviously killing decreases morale more than injuring or scaring. You can use any weapon, even rocks (although I wouldn’t recommend it since rocks are pretty hard to aim and aren’t fatal). Firearms are the best because the noise will scare the wolves and lower morale, even if you don’t hit one. Personally I recommend the revolver, especially for smaller groups where you just need to injure one of them. It’s easier to hit the wolves when you don’t have to properly aim the weapon.
The other way to keep timberwolves at bay is the new marine flare item. This is a blue flare (which we don’t have yet but can easily get soon) that slowly decreases pack morale while keeping the timberwolves at bay, similar to how a normal flare affects regular wolves. They don’t last long and aren’t very good at dispersing packs on their own, but the flares can keep the timberwolves away from you long enough to get in a shot that kills or injures one of them.
Anyways, back to the story. The downed plane is pretty close to Skeeter’s Ridge, so go ahead and start the sidequest Church Artifact while you’re in town. You can also search the rest of the town like Father Thomas suggested so everything is in one place. Make sure to leave some food at the Community Hall; you’ll need it later.
Also, don’t forget to pick up the gift Molly left for Astrid. This is technically a sidequest, but it’s so short I’m not going to bother giving it a separate section. Just head towards the Thomson’s Crossing church, and on the opposite side of the road is a playground and abandoned car.
Check the trunk of the car for some marine flares, which we can use against timberwolves.
Finally, you can pick up a rifle in the small shed behind the Community Hall.
As for finding the plane crash, well that’s easy.
Just aim for the just smoke plume in the sky. There are actually a number of ways to get up towards the crash site. My preferred way is to follow the road. Just turn left after leaving the Community Hall, and you’ll see this bridge.
The Long Dark Wintermute Map
From there, just follow the road. Eventually the actual paved road will disappear, but there’s still an obvious path. After a while, you’ll see blackened trees and from there, just look for the smoking airplane. You can actually enter the plane by interacting with this door.
Once you come out the other side of the plane, Astrid will comment on how unlikely it is that anyone survived. From here, you now have two new quest objectives: find the insulin for the diabetic back at the Community Hall and find 10 ID cards.
Video Guide
The video’s not uploaded by us but founded on Youtube.
This is the ending of The Long Dark Fallen Star Mission guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.